git pull <URL_REMOTE_REPO> Optional:Branch
git status git add
git commit -am "Comment..."
# Installation and Setting up | |
1. Add link.xml to Assets folder | |
2. Download Google.Protobuf and System.Runtime.CompilerServices.Unsafe from these links | |
- https://www.nuget.org/packages/Google.Protobuf | |
- https://www.nuget.org/packages/System.Runtime.CompilerServices.Unsafe | |
3. Change its extension from .nupkg to .zip then unzip it. | |
4. Locate to lib/netstandard2.0 then copy .dll | |
5. Place to Assets/Plugins folder in Unity Project | |
ref: https://learn.microsoft.com/en-us/visualstudio/gamedev/unity/unity-scripting-upgrade |
using System; | |
using Games.MiniGame.GCD_Game.Scripts.Items; | |
using Paideria.Minigames.GCD; | |
using UnityEngine; | |
namespace Games.MiniGame.GCD_Game.Scripts.Player | |
{ | |
public class PlayerGrabItem : MonoBehaviour, IGrabItemByPlayer | |
{ | |
[SerializeField] private Vector3 offset; |
using Paideria.Minigames.GCD; | |
using TMPro; | |
using UnityEngine; | |
namespace Games.MiniGame.GCD_Game.Scripts.Items | |
{ | |
public class GrabableItem : MonoBehaviour | |
{ | |
[SerializeField] float _activeDistance = 2.0f; | |
[SerializeField] string _numberText = "0"; |
public Card { | |
} |
#include <iostream> | |
#include <queue> | |
#include <vector> | |
using namespace std; | |
struct Item { | |
float weight; | |
int value; | |
}; |
bool isPerfectSquare(int num) { | |
if (num < 2) { | |
return true; | |
} | |
int left = 2, right = num / 2; | |
while (left <= right) { | |
long long mid = left + (right - left) / 2; | |
long long square = mid * mid; | |
if (square == num) { | |
return true; |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerController : MonoBehaviour | |
{ | |
void Awake() | |
{ | |
GameObject[] playerObjects = GameObject.FindGameObjectsWithTag("Player"); |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerController1 : MonoBehaviour | |
{ | |
[SerializeField] float speed = 4.0f; | |
[SerializeField] float jumpPower = 4.0f; | |
private Rigidbody rb; |
public class SpaceController : MonoBehaviour | |
{ | |
[SerializeField] private float cooldown = 1.0f; | |
private float lastTimeFire = -Mathf.Infinity; | |
private void spaceFire() | |
{ | |
if (Input.GetKey(KeyCode.Space) || Input.GetButton("Fire1")) | |
{ | |
if (Time.time > lastTimeFire + cooldown) |