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    • jmie,   What I need to be able to help you is the name of your complete and originally downloaded B787-8 file, which contains it's dedicated model folder, air file, at least one complete texture folder and it's complete dedicated aircraft.cfg file I need to be able to see in external view, the aircraft standing on it's wheels (or floating), while at the same time having the same aircraft's aircraft.cfg file visibly available. Only then can I edit the contact point section in order to stop it from "floating" or sinking into the ground, etc. This is because it remains a so called "trial and error" activity and is not the same for, e.g. B787-8s with different model/texture files.   Regards   Hans  
    • Contact points should look something like this:          //0  Class                        <0=none,1=wheel, 2=scrape, 3=float>         //1  Longitudinal Position        (feet)         //2  Lateral Position             (feet)         //3  Vertical Position            (feet)         //4  Impact Damage Threshold      (Feet Per Minute)         //5  Brake Map                    (0=None, 1=Left, 2=Right)         //6  Wheel Radius                 (feet)         //7  Steer Angle                  (degrees)         //8  Static Compression           (feet)  (0 if rigid)         //9  Max/Static Compression Ratio         //10 Damping Ratio                (0=Undamped, 1=Critically Damped)         //11 Extension Time               (seconds)         //12 Retraction Time              (seconds)         //13 Sound Type         //14 Airspeed limit for retraction     (KIAS)         //15 Airspeed that gear gets damage at (KIAS)          [contact_points] point.0= 1.000, 82.930, 0.000, -9.350, 1181.102, 0.000, 3.349, 78.000, 0.500, 2.500, 0.500, 15.000, 15.000, 0.000, 0.000, 0.000 point.1= 1.000, -3.341, -12.000, -11.383, 1574.803, 1.000, 2.188, 0.000, 1.072, 2.500, 0.498, 17.000, 17.000, 2.000, 0.000, 0.000 point.2= 1.000, -3.341, 12.000, -11.383, 1574.803, 2.000, 2.188, 0.000, 1.072, 2.500, 0.498, 17.000, 17.000, 3.000, 0.000, 0.000 point.3= 2.000, -63.540, 0.000, 1.827, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000 point.4= 2.000, 5.000, 28.720, -6.739, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000 point.5= 2.000, 5.000, -28.720, -6.739, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000 max_number_of_points = 21 static_pitch= 0.000 static_cg_height= 9.862 gear_system_type=0  
    • A Look Around Barcelona at Dawn, just a quick tour. If you want to see the larger picture [CLICK THE PIC]. Hopefully, you enjoyed these images, your commentary is always appreciated...Darryl  
    • Chris_eve,  Hans I use DXT3 for everything with no problems and good resolution. If I find any textures that are not DXT3, I convert them using the  DXTBmp Texture tool (mwgfx.co.uk) software that you mention with "Mip Maps" unticked.  There is also Texture Manager by Don Grovestine that will convert whole folders of texture files.   As for "massive" my FS2004, aircraft, ai aircraft, sceneries, etc etc etc occupy 180.8 GB of a 223GB SSD.  Ridiculous, I know! But I'm pleased to see that a steady stream of FS2004 stuff continues to appear on flightsim.com
    • That is the content of [Contact Point]: [contact_points] static_pitch = -1 static_cg_height = 19.0275 tailwheel_lock = 0 gear_system_type = 1 max_number_of_points = 28
    • What the contact point, in your opinion, should be?
    • The first was a Singapore Airlines plane, and therefore I have used  the aircraft. cfg of such aircraft as "base". Thanks
    • Beautifully Done!  I can well remember Molly & my first 747 Flight on the "City of Westminster" from Boston US to London UK for Christmas.  That was the most special ticketed flight I can recall ever being on.     It's hugely sad the bean counters have de-contented Boeing into the disaster it now appears to be!!    I'm hugely thrilled they never seemed to have done their damage to the H-46s and H-47s! 
    • Frank, During this trying time for Boeing, it was a welcomed relief to relive some of the glory days. What made this such a good review of the 747 was that you covered not only the highlights but also tragic incidents. And you exposed the viewer to the amazing scenery that can be found in MSFS. As always, well done!
    • Tribute To The "Queen Of The Skies" Boeing "Jumbo" 747 In MSFS By Frank's MS Flight Sim   Come see the highlights of the history of the Boeing 747, no longer being made but still flying (albeit in reducing numbers). I really loved researching & making this video.   The 747 747 Types People with 747s 747 Disasters 747s in Museums 747s at Iconic Kai Tak   Hope you enjoy. Cheers.     Frank's MS Flight Sim   https://www.youtube.com/@FranksMSFlightSimulator About Frank's MS Flight Sim New channel begun in 2021. Visit notable airfields and areas in Microsoft Flight Simulator (MSFS). Themes so far include: WW2; Bush/Mt./Water/Outback strips; “Golden Oldie” strips; heritage/vintage strips; and aircraft accident investigations. More different themes to come. Expect a new video roughly each week. Provides brief, interesting information, often with history, geography, maps, pictures etc, and great places to fly in MSFS. Focus is on interesting content rather than production values.  
    • So, you are using one aircraft.cfg for your multiple aircraft and they all float above the ground?  Sounds like a [Contact Point] problem. Do you remember which Camsim 787 was the first one?  That would be the one to download and check out.
    • It is a CamSim file downloaded from this site. I have downloaded several CamSim Boeing 787-8 and put them together in a single file. Thus it 's happens in all aircraft (about 10). The only thing I have added is the new planes in the  "aircraft.cfg" file, maintaining the correspondent sequential number. No other modification has been made in such file, which in my opinion is "the responsible" of such floating aircraft. Maybe it's something in the geometrical  or so. Thanks  
    • chris_eve,   My main FS2004 folder is 135 Gb, in size, it contains a total of 1.029.131 files in 8288 sub folders. I also have 1356 AI aircraft/paints of all sorts and sizes flying around all over the world, mostly between my very much edited/expanded (only for personal use) addon sceneries. Additionally, my FS2004 has, through the years, been very strongly compacted and edited to get rid of all kinds of unnessesary ballast. This also includes the structural size reduction of far too highly detailed scenery textures (mostly --> DXT3/DXT1) wherever possible. This is in fact where I  began to run up against the subject of this thread, namely a number of not (yet) fully understood mipmap issues and of cause, quite some black alpha-channel transparrency problems.   Almost all my sceneries and especially the smaller tropical ones, have been strongly expanded, mostly to make them look less deserted but all of them based on pure fantasy on my part, e.g. extra tropical palms/coconut/trees/buildings/vehicles and self made local paint static aircraft, vehicles, etc. For this I have extensively used the EZ object placement program and mostly by using so called library file senery objects.   I'm still using the very original DVD copy of Win-7 64bit Professional, which has in fact never been updated, simply because my FS9 machine has never had any internet connections and I prefer to keep it that way because "If it's not broke then why fix it or have it fixed" !! RAM 32.0 Gb but sadly, FS9 only uses a very small part of this. CPU i7-3930K 3.8 GHz.   3 SSDs, two of which (25Gb each), contain my C partition (Win-7 etc) in RAID-0 setup, while the third one (D = 850Gb) contains my whole FS9 and most of it's supporting programs.   I also use this machine (and most of it's RAM) for the video processing of, e.g. self shot video movies and for finally burning them onto DVDs.   And yes, my real world crop dusting flying experiences many years ago, combined with an international ICT carreer has got me "hooked" onto flight-simming and FS2004 was the definite choice I made after FS98/FS2002) and mostly because of all it's supporting software, etc. etc. It has most certainly kept me off the streets and out of sleasy bars through all thos years. LOL !!   Regards and long live FS2004/FS9   Hans  
    • Massive? So far, my FS2004 install is about 120GB, my Golden Wings install is only 28GB, and still going strong.
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